Interstate '76 Story
Local Ditch > Interstate '76 > Story & Features
The year is 1976... a different 1976. You are Groove Champion, auto-vigilante, and you drive to avenge the death of your sister Jade, who was brutally murdered by known auto-mercenary Antonio Malochio. His plan, should he succeed, would leave the United States economy in shambles. He intends to destroy the U.S. strategic oil reserve and leave the country dry. His employer-OPEC. Jade tried to stop him... and failed. With help from seasoned auto-vigilante Taurus, former partner of Jade and now your wingman, and grease monkey Skeeter, who can fix just about anything, it's now up to you...
Game Features
It's 1976... a different '76. Stretched out before you are thousands of miles of desert - the American Southwest. The massive engine roars as you slam down the accelerator It's time to get funked up...
You are Groove Champion, auto-vigilante. Your agenda: Payback for your dead sister. Your weapon: A 425-horsepower '72 Picard Piranha with two 50-caliber M60 machine guns on top and a flame thrower on the side. You're one mean dude in an even meaner ride.
They've messed with the wrong Champion
Nitro Burning Internet Missions
Skid, fishtail and crash your way through 30 wicked missions, including multiplayer options - eight-player LAN, hood-to-hood modem and internet combat.
Tricked-Out Muscle Cars
Create your own death valley with 76 customizable muscle cars - including 30 different models. Featuring over 20 forward, rear and dropped armaments, like cluster-bombs, flame-throwers and land mines.
Trackless Environments
Travel freely through open terrain and unrestricted driving environments - small towns, deserts, highways and a variety of other cool '70s locales.
Mission Summaries
Here's a synopsis of all of the TRIP and Scenario missions in the original Interstate '76. Nitro Pack mission summaries are available, too.
Looking for the Interstate '76 missions guide and walkthrough?
TRIP Missions
| Scene | Summary |
|---|---|
| 01 | Taurus convinces Groove to follow in his sister's footsteps and take on the role of an auto-vigilante. While blowing up a fireworks stand that's laundering money, they receive a call for help from the Wagon Wheel Diner. |
| 02 | Time for a little challenge: Taurus races Groove. Win or lose, Groove is christened "Swinger." Skeeter radios that Lead Sled and his gang are trying to blow up a school. (Think of the children!) Groove has to take on the creepers while Taurus deals with "radio trouble." |
| 03 | The gang overhear Disco Cat telling Playboy to hang tight at the Bar-D. Groove and Master Taurus do their thang, taking revenge on the road, and destroy the Bar-D. After investigating the wreckage, they find a suitcase full of money with some mystery schematics in it. |
| 04 | In a case of mistaken identity, Patriot and his creeper buddies challenge "Jade" to a race. Groove obliges, beating them in their race, then defeating them in battle, too... only to wake up and realize it's all a dream. |
| 05 | While taking the newly-found cash to a safe house, Taurus is ambushed by Antonio Malochio and left for dead as Malochio reclaims the briefcase. Groove rescues Taurus, escapes the attacking creepers, then completes the most notorious jump in the game. |
| 06 | Bingo fuel. Gotta get some gas. Groove heads to the local gas station... just to find it's blown to bits. After taking several ramps on the backroads, Groove finds a Gas Parade, only to be attacked by creepers. Inferno, a friendly vigilante, stops by to help and mentions that Cloaker is the guy responsible for blowing up the gas stations. |
| 07 | Skeeter determines that the mysterious schematics found with the briefcase are for an H-bomb. Time to find this Cloaker guy and stop the sale of the bomb. Unfortunately, the cops are in on it and have set up a roadblock to catch this "Swinger." Groove slaughters them, so they decide to let him pass. |
| 08 | Groove makes his way to Fletcher & Sons warehouse to stop the deal, but it's too late. A helicopter leaves just as he arrives. After defending the warehouse, the crew investigate... to find nothing. |
| 09 | As the crew ponders the lack of evidence in the warehouse, Taurus spots a spy in the distance. Groove chases down Calisto, but lets him live. |
| 10 | After a few minutes with Skeeter, Calisto reveals the bomb is being assembled in Roswell, NM. The cops have another roadblock set up. Groove travels around it, luring the cops away while Skeeter and Taurus sneak through in the van undeterred. |
| 11 | The cops are waiting for Groove at Artesia. While Taurus and Skeeter head by in the van, Groove has to travel through the Pecos River bed. |
| 12 | Of course, a UFO crash lands on the way to Roswell. Groove stalks Oktoberfest to find V&N Pneumatics, assembly site for the H-bomb. Groove destroys the helicopter and battles Disco Cat, but the bomb escapes in a milk truck. Trapped, Groove launches the Piranha over a makeshift ramp to get out. |
| 13 | Groove regains consciousness to find that he's crashed the Piranha, destroyed its engine, and has a mean concussion with no bomb to show for it. Skeeter drops the van's V10 in the 'Ranha, then it's off to Spanner's Truck Stop, where surely the milk truck will need to refuel. |
| 14 | No luck catching up with the milk truck, but Taurus learns that the creepers did stop by and that they're headed to Ft. Davis. While Skeet' works on the van, the Fuzz show up and they aren't too happy. Groove defends the van as they escape across the county lines — police in the next county over aren't hip to the deal. |
| 15 | Time is of the essence, so it's up to Groove to get to Ft. Davis as fast as possible. Unfortunately, the roads out, so he's got to work through the southwest badlands while Taurus gets the scoop on Ft. Davis. |
| 16 | Ft. Davis is not a town — it's a fort. Groove battles creepers and launches himself into Ft. Davis, only to crash land into Antonio Malochio's dining room. Malochio's eating with the H-bomb, ready to blow up the U.S.'s largest strategic oil reserve. Before he can do that, Groove issues a challenge: a one-on-one auto duel. |
| 17 | Groove picks from one of the available cars and sets to finish off Malochio (Giotto). After taking a few hits, Malochio calls in backup. Cloaker and other creepers attack Groove. Groove defeats them, then it's the final showdown with Malochio. After the battle, a victorious Groove Champion finds Malochio pinned in his own car. Groove takes the bomb key strapped around Malochio's neck and reminds him to "never get out of the car" with a final series of gunshots. |
Scenario Missions
| Scene | Summary |
|---|---|
| Oil Well Well | Baddies are destroying the oil wells. Groove must get there as quickly as possible and take them all out. |
| Mondo Burger | Groove and Taurus have a friendly race: Last one to Mondo Burger pays for the meal. After Groove beats Taurus, the two are interrupted as Oktoberfest and the Auto-Vigilantes for a Meatless America (AVMA?) attempt to destroy one of America's chain burger restaurants. |
| Seminole | Creepers have managed to attack the town of Seminole. The townspeople and their mayor and holed up in a post office while their delivery trucks circle the town. It's up to Groove to save Seminole! |
| Pretty Bus | These dang kids are just trying to ride the bus to school when a group of creepers decides to take'em out. Groove defends the bus, just to learn that Plato Shrimp doesn't like vigilantes, kids, schoolbuses, or schools. He's gotta take out the creepers before they blow the bridge and send these poor kids to their certain death. |
| Race No Shoot | The fuzz are hot on Groove's tail. If he can make it to the state line, he's home free. One problem: The only way there is through an off-road maze. |
| Trailer Park Madness | A group of creepers have robbed a bank and are hiding out in the local trailer parks. Groove needs to take justice into his own hands and destroy all of the trailers and creepers. |
| Milk Toast | A shipment of weapons is going to a local warehouse, hidden inside of a milk tanker truck. Groove's got to stop the milk truck and its convoy before it reaches the warehouse. |
Last update: 10/16/26