Interstate '76 Articles
Local Ditch > Interstate '76 > Articles
These are a few of the more interesting articles and interviews that I've found about the Interstate '76 series of games. The articles are mirrored here at Local Ditch Gaming. I fear if I don't put them here, much like many of the old I '76 fan sites, they'll end up lost to the sands of time.
From Elsewhere
Here you'll find developer interviews with the creators of Interstate '76 pulled from various websites, most of which are now defunct.
Gamustra Features - Interstate '76 and the Principle of Harmony - an Interview with Sean Vesce over many of the concepts of Interstate '76. January 15, 1999;
https://www.gamedeveloper.com/design/designer-s-notebook-i-interstate-76-i-and-the-principles-of-harmony, https://www.gamasutra.com/view/feature/3310/designers_notebook_interstate76_.php (originally), http://www.designersnotebook.com/Columns/017_Magic/017_magic.htm.OGR Specials - Intersate '76 Interview - An interview with Scott Krager, producer of I '76. June 26, 1997; https://www.ogr.com/specials/interstate76_interview.shtml.
Games Domain Interview - This is a short interview from just before the launch of I '76. February, 1997; https://www.gamesdomain.com/gdreview/zones/screens/feb97/i76pre.html
Gamezilla Interview with Scott Krager - Self explanatory. 1996; https://www.gamezilla.com/interviews/i76int.asp
Interstate '82 Initiative Post from Zach Norman - This post explains most of the design decisions and changes in Interstate '82.
Dev Game Club Ep 424: Interstate '76 (Part 3) - I '76 programmer Julio Jerez discusses the game's physics timing and issues on modern systems. April 02, 2025, 16:49; https://www.devgameclub.com/blog/2025/4/2/dgc-ep-424-interstate-76-part-three
Local Ditch Editorials
Below, you'll find major Local Ditch Gaming blog posts about Interstate '76. Most of this comes from the front page news, so expect to find editorials, opinions, ramblings, rants, and a bit of "Hey, this page was just updated!"
A Look Forward: Interstate ’76
October 15, 2026 - What does the future hold for Interstate '76? Find Local Ditch Gaming's hopes, wishes, and dreams here.
I ’76 Walkthrough Updated & Musings
October 4, 2026 - Local Ditch gaming shares their thoughts and musings on Interstate '76 in 2026 after recently spending much time with the game while adding images and video to the I '76 walkthrough.
Nitro Packing Up and Moving On
August 20, 2026 - Nitro updates are complete. Local Ditch takes a look back at the Interstate '76 Nitro Pack and what it means for the series.
Walked Through
December 31, 2008 - Last night, I finished the TRIP in I ’76 and when it was over, I couldn’t help but feel a little disheartened. Part of that may be because the journey was rather short this time around. When I first played the game back in ’97, I had to figure everything out – what worked, what […]
Promises
December 30, 2008 - I know there were a lot of keyboard players back in the day, but I couldn’t get into I ’76 without a joystick. I had already broken in my trusty Sidewinder 3D Pro in Mechwarrior 2 and Multiplayer Battletech: Solaris, and Interstate ’76 used a very similar control setup, so it seemed like a perfect […]
Legends Never Die
December 7, 2008 - Lately, I’ve been on an I ’76 kick. Nostalgia-fueled as it is, the game is still awesome after all of these years. The style, the attitude – no other game really comes quite close to it. So, off to the good news: I’m finally writing the rest of the Interstate ’76 walkthrough. And to prove […]
Nitro Ridin’
December 4, 2008 - Like I mentioned in the last update, I’ve been back in the world of I ’76 taking out creepers left and right. That is, at least, the creepers that dwell the instant action mission. I’ve been waiting until I get a new joystick to delve back into the TRIP, so in the meantime, I’ve reinstalled […]
Updates:
Editorials - 10/7/26
DGC - 10/6/26
Gamasutra link11/3/24
12/10/09


