Yuletide Knights

Yuletide Knights

Nights, Chris and ElliotLooks like the new Nights is out and the reviews are averaging about 7/10. Shocked? Me neither. Of course, when people actually play the original, they’ll realize it’s about an 8.5/10 game. No one’s going to bother digging up a Saturn, so maybe it’ll keep its mystique, at least in America. Japan, on the other hand, is getting the original NiGHTS and Christmas NiGHTS. Maybe I should stop being a cheap-ass and just import some games… Or maybe I’ll just stick with the Saturn.

I’ve been playing Resident Evil 4. Finally, Capcom has fixed some of the things that made the older games so goddamn annoying. No more ribbons, just find a typewriter and save. It’s really refreshing. Keep in mind, I’m basing all of this of playing the original RE years ago and getting halfway through Code Veronica… years ago.

Updates:
I ’76 Classic – Team Picture added.
Outrun2006 – Page added.
Virtua Hamster – Greatest game that never was.
Virtua Fighter – Siba appearances added.

Train Keep Rolling

December 8, 2007 - Alright, lots of updates on the site. Actually, it only seems like a lot to me. You’ll only see about 5 different changes, so here’s the list: Virtua Fighter 3 – Saturn stuff. Virtua Fighter 4: Evo – I’ve been playing it, so I figured it fill it out a bit. Nights – Spot the […]

Aging Like Wine

December 3, 2007 - I realize my site has fallen into the category of “Retro” gaming. Not really by choice, of course, but time seems to have a way of making these things happen. I’m not going to fight it. Instead, I’m going to enjoy the title and all that comes with it. I’ve finally stepped into the modern […]

Virtua Fightin’: Southern Style

November 28, 2007 - I travel a lot for work, which means occasionally I go to someplace interesting. Most of the time, I don’t. One day, after work, I decided to head out to the local mall and check things out, when I happened upon an arcade. Inside were, as expected, a lot of Sega games – Crazy Taxi, […]

I ’76 Flamethrowers and Variants

November 19, 2007 - Two questions: I have played I 76 substituting melee variants in trip mode, but have forgotten how. Do you know? My last few computers have not been able to use flame throwers in I76. They don’t useable range, and they flicker. Is there any solution to this problem. Thank you. It’s been years, but if […]

I ’76 Resolutions

October 9, 2007 - Is there any way to raise the resolution above 640×480 under direct3D? Not in D3D. Either use the software mode where it can be raised to 1024×768 or find a glide wrapper. More info can be found in the I ’76 FAQ.

Death of an Echidna

October 3, 2007 - Some series were meant to be in 3D from the time they started. Some were not. For some, the transition was rough, but eventually they got through it. For others, things only got worse. Enter: the hedgehog. After Sonic’s 2D days on the Genesis and non-existence on the Saturn, it was time for the hog […]

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