Dreamcast Collection
Rumor has it that SEGA may be creating a Dreamcast collection for release on the XBOX 360 and PS3 consoles.
Via Fudzilla.
You’re currently viewing the SEGA news archives, filled with wonderful rants, gems, rambles, and other assorted written works of confusion about SEGA games. In all seriousness, it’s mostly news and updates on the SEGA section of the site with a few editorials sprinkled in for good measure.
Rumor has it that SEGA may be creating a Dreamcast collection for release on the XBOX 360 and PS3 consoles.
Via Fudzilla.
Can it be? Shenmue returns, but only as a sidestory on a mobile device.
Via joystiq.
A few days ago, I received an e-mail asking if I wanted to put some maps to the I ’76 levels on the site. After checking them out, the answer was a definite, “Yes,” so those are up on the site in the I ’76 Downloads and through the I ’76 walkthrough.
I went and cleaned up some the of I ’76 links last week and it seemed like I should do the same for the other sections of the site. So, the Battlezone and BZII sections have had all of the broken external links removed.
There are a few small changes to some pages on the SEGA section, but I can’t even recall what they are.
As usual, there’s some behind-the-scenes stuff as well, most of which isn’t noticeable.
Updates:
Battlezone Links – Old links removed
Battlezone II Links – Old links removed
Interstate ’76 Downloads – I ’76 Maps added
Interstate ’76 Walkthrough – New maps for maze levels
Another set of updates has been added to the site. With the turkey-fuel provided over the weekend, I’ve been given the energy for a rather large update.
As promised, for Interstate ’76, I’ve added in a scanned version of its quick reference card. If you need it, at least there’s a place out there on the web that has it. While I was at it, I figured I’d add up the key card for Mechwarrior 2: Mercenaries as well.
The Battle Zone site gets a quick update. At the bottom of each page is a link to the other pages. In case you find your way here through a search engine, you can still navigate around without the frame on the left hand side.
One of the links in the Mech 2 FAQ was old, so it’s been pointed to the right spot.
Speaking of FAQs, the I ’76 FAQ is updated with some new and refined info. In case you’re tired of setting down the hardware acceleration on your computer just for a game of I ’76, there’s a fix for that.
The Q&A has been brought up to date, so the three e-mails I’ve received in the last two years are up.
On the Sega side, the Rez section has some more info/screenshots about its pre-release versions and I’ve got some pictures up of the real-world Shenmue locations.
Behind the scenes, I’ve installed Google Analytics. The stats about the site are fascinating – where traffic comes from, how long people browse the site, what pages are looked at, which aren’t. In case you’re wondering, this site is most popular in Germany (I have no idea why) and the least visited portions are BZII and Deus Ex. Most popular? You guessed it, Interstate ’76, Battle Zone, and Mechwarrior.
It seems like I’m leaving some things off, so look around.
Updates:
Battle Zone – Navigation all around
I ’76 Downloads – Key Card
Interstate ’76 FAQ – New info
Mechwarrior 2 FAQ – Link is corrected
Mercenaries Downloads – Key Card
Q&A – Three new questions almost answered
Rez – K-Project and Vibes Info
Shenmue – Real-world Locations
More updates for the Club Sega part of the site. As usual, there’s an assortment of small html tweaks and several page updates.
Don’t worry, I’ve got some non-Sega updates coming soon. If you’ve ever found yourself looking for the I ’76 quick reference card, it’ll be up shortly, and so will the year’s round-up of reader mail/Q&As.
Updates:
Rez
VO ads
VO:OT screenshots
New reviews
VF3 Saturn update
Tripod.co.uk is getting on my nerves. Despite tweaking my code to get it looking just right, their shitty advertisements are screwing up my text and layout. If anyone wants to point me to a better server, please let me know.
The Club Sega section is updated all over the place. New reviews, more text, more general tweaking. There’s a lot of little things, so check out the dates on the bottom of the pages. They list the last time that page has had an update.
Updates:
Club Sega
There’s a huge update to the Sega section. The site has been revamped. Looks-wise, it’s probably more of an evolution than anything else. It has been looking stale for about the last six years and I’ve been planning to get the Sega blog stuff on there for a while, so it seemed like now was the time to update it.
That particular section of the site has been through a lot. And by that, I mean periods of time in Notepad, then Frontpage Express, then Frontpage, then Dreamweaver, and now finally… back to Notepad. To use a pad pun (or two?), the pages were in htm hell.
I’ve been out of the web game for a bit, so it was nice to catch up on the new css/html updates. That being said, everything on the new pages is strict xhtml 4.0 and things are a lot less messy behind the scenes. Is it perfect? No, but at least I can just play around with the stylesheet to get it right. I won’t deny it, I am proud that it’s all done in notepad. Not proud enough to put up an image of it, but still proud nonetheless.
So, some quick answers to a few questions: Yes, I’m still using the background that I ripped off of Sega’s official site ten years ago. Yes, I think it “makes the page.” No, the content hasn’t really been changed.
And yes, it looks much nicer. And possibly more like Wikipedia. Granted, my site has been around longer and looked like the Wiki before the Wiki existed, so take that for what it’s worth.
In the words of some semi-famous guy, “We took all our favorite parts and threw them into one big pile of shit.” Or something to that effect.
And by the way, check out famous guy’s new album Death Magnetic; it’s not too shabby.
Enough rambling, go take a look.
Updates:
Club Sega