Mechwarrior Archives
You are viewing the Mechwarrior archives, full of news, updates, rants, rambles, questions, and comments about Mechwarrior.
If you’re looking for the complete site, with downloads, walkthroughs, game advice, codes, trivia, maps, and more, please go to Local Ditch Gaming – Mechwarrior.
Mechwarrior Online introduces the Tourmaline Desert map, consumables, missile issues, and grants a double-XP weekend, where the Local Ditch decides to check out Spiders and Ravens.
Every time a patch rolls around, I feel a bit like I’m playing “Let’s Make a Deal.” You might win big or you may get zonked. Which will it be? No one knows. And of course, there are usually some other zany things to happen along the way.
Update #13 saw the introduction of a new map: Tourmaline Desert. I’m pretty happy with it. It’s a big map, littered with jaggering scenery that provides ample areas to both hide and ascend. The map is bright; there’s a lot of light bouncing around in it, which gives the mechs a nice sheen. (more…)
Hi. I stumbled upon your site looking for some info.
Two things:
1. Why no recent updates? I know there are a lot of “classic” games sites, but you sire have depth of coverage of some of my favorite games found no where else.
2. I will have to test your Clans demo when I get home tonight, but I if it’s truly the “second” one, I believe I have the first. Still on floppy. Played it for HOURS.
Let me know if you are interested.
Great to hear from you! I run the website as a hobby and so I tend to slack a little (sometimes a lot) before I get in gear and update the thing. No worries, though: Mechwarrior Online is coming out soon, so I’ll have a ton of stuff about that coming up when the game is available.
The demo that I’ve posted on the site can be tricky to get running. The last time I ran the thing, I was using Windows XP. Even with XP, I still had to reboot in DOS mode or use DOSBox to get it going. Can’t remember exactly what I did, since it’s been several years ago.
It might be even trickier in Windows Vista or 7. I’d try to run it in DOSBox first and see what happens.
If the demo that you have is even earlier, I’d love to see it and if possible, post it on the localditch.com. That’s a great find.
On the “Powerhits: Battletech” CD, I have uncovered a copy of the original trailer for “Mechwarrior 2: The Clans.” I checked YouTube, and nobody had uploaded it, yet, so I uploaded it myself. I do not know whether or not your site has the original trailer, but if it does not, I can either send it to you or link you to the video that I posted.
I’d definitely like to see it! Either send me the video and I’ll post it on the website or send me the link and I’ll link to it instead.
I haven’t run across it before and it sounds like a great piece of Mechwarrior history.
(Update: Watch it on Youtube or see it while you read Local Ditch Gaming’s deep dive into Mechwarrior 2: The Clans.)
Now known as Mechwarrior Online, the Piranha Games reboot of the series is going to be a free-to-play MMO.
Via PCGamer.
I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version…
Ok, first question: Can you run Mechwarrior 2 in Windows without applying any of the Glide patches? If you can’t, then be sure to get the game working. After that, copy over the 3dfx files. To install dgvoodoo, just copy its files into the Mechwarrior 2 directory. As far as the particular options go, play with them a bit and see what types of effects they may have on your system.
I’m offering no guarantees that this’ll work for anyone else. But, I did manage to get the game running that way and maybe someone else out there can use the info as, if no other reason, a starting point.
With the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but as a series reboot), but it’s also including some of the original “unseen” mechs, such as the Warhammer and Rifleman whose image rights had been lost over the years.
For more info, IGN has a news article with the new Mechwarrior trailer and a 6-page interview with Jordan Weisman.
Updates:
Mechwarrior History – New game development added
Surprisingly good news has popped up, as it looks like a new Mechwarrior game will be announced shortly. Smith & Tinker had aquired the IP from Microsoft some time ago, and as I had mentioned then, there had to be a reason behind it.
According to Shack News, Piranha Studios is working on the new game. Should be fun to see where it goes…
In other sequel news, Deus Ex 3 has been noticably absent as of late. For whatever reason, I had convinced myself that the game would pop up in some form – screenshot, movie, demo – at this year’s E3, and even though I let myself sit through and watch it on G4, there was no mention of it whatsoever.
Stephane D’Astous of Eidos Montreal recently posted this cryptic message on his twitter account: “DX3 has never been so greenlight!” I’m assuming that it means some portion of the game has been given the go-ahead, and not that that Deus Ex 3 has been in limbo for the past several months. Either way, hopefully more info will be made available soon.