Mechwarrior Archives

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Mech Value

I found an Original MechWarrior game 1989. What would be a good resale
price.

I just did a quick completed listings search on ebay and one went for $50
just a few days ago. Another went for $87 at the beginning of June. Both
were on floppy disk and in excellent condition.

You can also check out Mechwarrior at Price Charting to see how the game is selling.

Mechwarrior Online: Tourmaline Desert and Double XP

Mechwarrior Online introduces the Tourmaline Desert map, consumables, missile issues, and grants a double-XP weekend, where the Local Ditch decides to check out Spiders and Ravens.

Every time a patch rolls around, I feel a bit like I’m playing “Let’s Make a Deal.” You might win big or you may get zonked. Which will it be? No one knows. And of course, there are usually some other zany things to happen along the way.

Update #13 saw the introduction of a new map: Tourmaline Desert. I’m pretty happy with it. It’s a big map, littered with jaggering scenery that provides ample areas to both hide and ascend. The map is bright; there’s a lot of light bouncing around in it, which gives the mechs a nice sheen. (more…)

Voodoo Magic

I have the same disk as you and tried following your instructions, but I couldn’t get it to work. I need help with the glide. How do I configure it? Also, I could only get my hands on the beta 2 version…

Ok, first question: Can you run Mechwarrior 2 in Windows without applying any of the Glide patches? If you can’t, then be sure to get the game working. After that, copy over the 3dfx files. To install dgvoodoo, just copy its files into the Mechwarrior 2 directory. As far as the particular options go, play with them a bit and see what types of effects they may have on your system.

I’m offering no guarantees that this’ll work for anyone else. But, I did manage to get the game running that way and maybe someone else out there can use the info as, if no other reason, a starting point.

More on the new Mechwarrior

Mechwarrior RebootWith the announcement of the new Mechwarrior game, there seems to be a good deal of early buzz and anticipation already. I’m actually quite surprised by the whole thing, as I figured people just weren’t into the half-simulation/half-action type of games anymore. But not only is the new Mechwarrior announced (not as a sequel, but as a series reboot), but it’s also including some of the original “unseen” mechs, such as the Warhammer and Rifleman whose image rights had been lost over the years.

For more info, IGN has a news article with the new Mechwarrior trailer and a 6-page interview with Jordan Weisman.

Updates:
Mechwarrior History – New game development added

Sequels

Surprisingly good news has popped up, as it looks like a new Mechwarrior game will be announced shortly. Smith & Tinker had aquired the IP from Microsoft some time ago, and as I had mentioned then, there had to be a reason behind it.

According to Shack News, Piranha Studios is working on the new game. Should be fun to see where it goes…

In other sequel news, Deus Ex 3 has been noticably absent as of late. For whatever reason, I had convinced myself that the game would pop up in some form – screenshot, movie, demo – at this year’s E3, and even though I let myself sit through and watch it on G4, there was no mention of it whatsoever.

Stephane D’Astous of Eidos Montreal recently posted this cryptic message on his twitter account: “DX3 has never been so greenlight!” I’m assuming that it means some portion of the game has been given the go-ahead, and not that that Deus Ex 3 has been in limbo for the past several months. Either way, hopefully more info will be made available soon.

Quickie

Just a quick update today: some new thoughts in the Mechwarrior section. This is something that I wrote back in January, but finally got up on the site.

Updates:
Mechwarrior Thoughts – Now has content